четверг, 26 марта 2015 г.

MGMT 340 Week 7 - Quiz

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Question 1.Question :(TCO 8) Benefits of the object-oriented modeling approach include
 Student Answer:the ability to tackle more challenging problem domains.
 improved communication among users, analysts, designers, and programmers.
 reusability of analysis, design, and programming results.
 increased consistency among the models developed during object-oriented analysis, design, and programming.
 All of the above
 Instructor Explanation:Appendix A, page 360
 Points Received:3 of 3
 Comments:

Question 2.Question :(TCO 8) Referencing use-case modeling, an external entity that interacts with the system best defines
 Student Answer:player.
 actor.
 source.
 target.
 event.
 Instructor Explanation:Appendix A, page 361
 Points Received:3 of 3
 Comments:

Question 3.Question :(TCO 8) On an use-case diagram, an actor can represent
 Student Answer:a hardware device.
 another system.
 a human.
 an organization.
 All of the above
 Instructor Explanation:Appendix A, page 361
 Points Received:3 of 3
 Comments:

Question 4.Question :(TCO 8) An entity that has a well-defined role in the application domain and has state, behavior, and identity defines
 Student Answer:object.
 attribute.
 actor.
 class.
 component.
 Instructor Explanation:Appendix A, page 364
 Points Received:3 of 3
 Comments:

Question 5.Question :(TCO 8) A type of message in which the caller has to wait for the receiving object to finish executing the called operation before it can resume execution itself is a(n)
 Student Answer:synchronous message.
 simple message.
 asynchronous message.
 half-duplex message.
 packet.
 Instructor Explanation:Appendix A, page 372
 Points Received:3 of 3
 Comments:

Question 6.Question :(TCO 8) Which of the following is the systems development era marked by a lack of documentation and development tools and by a high degree of dependence on the developer for the continued ongoing operation of the system he or she had created?
 Student Answer:Developer-as-artist
 Developer-as-integrator
 Facilitator-as-developer
 User-as-developer
 Developer-as-engineer
 Instructor Explanation:Appendix B, page 379
 Points Received:3 of 3
 Comments:

Question 7.Question :(TCO 8) The key principles of the Agile Methodologies include
 Student Answer:a focus on adaptive rather than predictive methodologies.
 a focus on people rather than roles.
 a self-adaptive process.
 All of the above
 None of the above
 Instructor Explanation:Appendix B, pages 380–381
 Points Received:3 of 3
 Comments:

Question 8.Question :(TCO 8) The Agile Software Development anarchists value
 Student Answer:contract negotiation over customer collaboration.
 processes and tools over individuals and interactions.
 following a plan over responding to change.
 working software over comprehensive documentation.
 joint application development over rapid application design.
 Instructor Explanation:Appendix B, page 380
 Points Received:3 of 3
 Comments:

Question 9.Question :(TCO 8) Which of the following is a critical factor for distinguishing agile and traditional approaches to systems development?
 Student Answer:Size
 Criticality
 Dynamism
 Personnel
 All of the above
 Instructor Explanation:Appendix B, page 382
 Points Received:3 of 3
 Comments:

Question 10.Question :(TCO 8) Which of the following is an eXtreme Programming advantage?
 Student Answer:More communication among developers
 Higher levels of productivity
 Higher-quality code
 Reinforcement of the other practices in eXtreme Programming
 All of the above
 Instructor Explanation:Appendix B, page 383
 Points Received:3 of 3
 Comments:

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